It’s not completely automatic – you’ll need to do a few things in the terminal, but it shouldn’t take more than a few minutes in total. I’m going to assume you haven’t lived under a rock for the last couple of years and you’re using Homebrew, not MacPorts. The fastest way IMHO is to install packages from the command line, because – at least in case of NTFS-3G – it’s hard to tell from the website which version is the right one. If you want to avoid paying, the right way is to replace latest stable MacFUSE with something that works on Lion.īased on a few blog posts and comments I managed to find a way that worked for me, so I thought I’d put it all here in one place for others. The problem is that MacFUSE is not maintained anymore and doesn’t work with a 64-bit kernel which is used by default in Lion.įirst Google results usually point you to commercial solutions, but I’m not willing to pay for something as basic as filesystem support, which, frankly, Apple should have provided themselves long time ago. However, that doesn’t work anymore on Lion. I’ve previously used MacFUSE and NTFS-3G, which is probably the most commonly used solution for people who want full NTFS access on OSX (as you probably know, by default OSX only provides read only support). I’m using NTFS on my Windows XP partition and on a WD external drive. Read more » How to fix NTFS support on OSX LionĪfter I upgraded my Mac to Lion this month, I’ve noticed that my NTFS drives stopped working. The latest version of Xcode was 6.1, and if you were working on a Mac app interface and looked at the selection of available buttons there, you would see something like this: I originally wrote this post 7 years ago, shortly after OS X 10.10 Yosemite was released, changing the design significantly since the previous versions. This is especially true in case of the base button class, NSButton, which lets you choose from as many as 15 different styles, not counting the subclasses. The macOS SDK has quite a lot of different controls available, and while this gives you a lot of built-in functionality for free, using them in the right way might be a bit more tricky than on iOS. This is even more important these days – with the influx of Electron apps that don’t even pretend they’re native, and not always well written Catalyst apps that often feel like something is missing there, an AppKit app written with care and attention to detail stands out from the crowd more than ever. Some features could be implemented visually in a lot of different ways, but only a few of them will “feel right”. When you’re building a native Mac app and you want it to feel like a part of the system, to have a UI that users who care about design will appreciate, it’s important to use the right kind of controls in the right places. ⭐️ This post has been rewritten in December 2021 for Xcode 13 & macOS Monterey.
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